realtimemain.cpp
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#include <QKeyEvent>
#include "realtimemain.h"
#include "ui_realtimemain.h"
#include "realtimepartswindow.h"
#include "realtimesensorwindow.h"
#include "soundplayer.h"
RealtimeMain::RealtimeMain(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::RealtimeMain)
{
ui->setupUi(this);
ui->clockContainer->setParent(ui->upperStack);
setAttribute(Qt::WA_DeleteOnClose);
foreach (QPushButton *button, findChildren<QPushButton *>())
connect(button, &QPushButton::pressed, SoundPlayer::playClick);
}
RealtimeMain::~RealtimeMain()
{
delete ui;
}
void RealtimeMain::on_btnPartsReal_clicked()
{
RealtimePartsWindow* w = new RealtimePartsWindow(this);
w->setWindowModality(Qt::WindowModal);
w->showFullScreen();
}
void RealtimeMain::on_btnTemperatureReal_clicked()
{
RealtimeSensorWindow* w = new RealtimeSensorWindow(this);
w->setWindowModality(Qt::WindowModal);
w->showFullScreen();
}
void RealtimeMain::on_backButton_clicked()
{
close();
}
void RealtimeMain::keyPressEvent(QKeyEvent *event)
{
switch (event->key())
{
case 0x01000030: // Turn left
focusPreviousChild();
break;
case 0x01000031: // Push
break;
case 0x01000032: // Turn right
focusNextChild();
break;
}
}
void RealtimeMain::keyReleaseEvent(QKeyEvent *event)
{
switch (event->key())
{
case 0x01000030: // Turn left
focusPreviousChild();
break;
case 0x01000031: // Push
{
QPushButton *btn = qobject_cast<QPushButton*>(focusWidget());
if(btn != NULL){
btn->click();
}
break;
}
case 0x01000032: // Turn right
focusNextChild();
break;
}
}