0003-make-enable-glx-actually-work-on-osx-and-windows.patch
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From 902ea1eb073187603ec2eda4d2a146bef96592d4 Mon Sep 17 00:00:00 2001
From: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Date: Mon, 18 Jan 2016 10:08:44 -0800
Subject: [PATCH 3/4] Make --enable-glx actually work on OSX and Windows
Followup for anholt/libepoxy#52
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Fetched from pull #81 on github for libepoxy:
https://github.com/anholt/libepoxy/pull/81/commits
Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
---
configure.ac | 6 +++---
src/dispatch_common.h | 4 ++--
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/configure.ac b/configure.ac
index d3d947c..b4c7ede 100644
--- a/configure.ac
+++ b/configure.ac
@@ -61,7 +61,7 @@ XORG_TESTSET_CFLAG(CWARNFLAGS, [-Wno-int-conversion])
AC_ARG_ENABLE([glx],
[AS_HELP_STRING([--disable-glx],
[disable if you don't want x11/glx support])],
- [],
+ [enable_glx=$enableval],
[enable_glx=yes]
)
@@ -74,7 +74,7 @@ has_znow=yes
case $host_os in
mingw*)
build_egl=no
- build_glx=no
+ build_glx=$x11
build_wgl=yes
# On windows, the DLL has to have all of its functions
# resolved at link time, so we have to link directly aginst
@@ -89,7 +89,7 @@ case $host_os in
;;
darwin*)
build_egl=no
- build_glx=no
+ build_glx=$x11
build_wgl=no
build_apple=yes
has_znow=no
diff --git a/src/dispatch_common.h b/src/dispatch_common.h
index 2728b45..c30ce44 100644
--- a/src/dispatch_common.h
+++ b/src/dispatch_common.h
@@ -26,12 +26,12 @@
#ifdef _WIN32
#define PLATFORM_HAS_EGL 0
-#define PLATFORM_HAS_GLX 0
+#define PLATFORM_HAS_GLX BUILD_GLX
#define PLATFORM_HAS_WGL BUILD_WGL
#define EPOXY_IMPORTEXPORT __declspec(dllexport)
#elif defined(__APPLE__)
#define PLATFORM_HAS_EGL 0
-#define PLATFORM_HAS_GLX 0
+#define PLATFORM_HAS_GLX BUILD_GLX
#define PLATFORM_HAS_WGL 0
#define EPOXY_IMPORTEXPORT
#elif defined(ANDROID)