soundplayer.cpp 412 Bytes
#include "soundplayer.h"

QMap<QString, QSound *> SoundPlayer::map;
QSound *SoundPlayer::current = 0;

void SoundPlayer::play(const QString &filename)
{
    if (current && !current->isFinished())
        current->stop();

    if (map.contains(filename))
        current = map.value(filename);
    else
    {
        current = new QSound(filename);
        map[filename] = current;
    }

    current->play();
}