valvetestwindow.h
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#ifndef VALVETESTWINDOW_H
#define VALVETESTWINDOW_H
#include <QMainWindow>
#include "udphandler.h"
namespace Ui {
class ValveTestWindow;
}
class ValveTestWindow : public QMainWindow
{
Q_OBJECT
public:
explicit ValveTestWindow(QWidget *parent = 0);
~ValveTestWindow();
protected:
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
private slots:
void steamValveOpen();
void steamValveClose();
void steamPumpOn();
void steamPumpOff();
void quenchingValveOpen();
void quenchingValveClose();
void sideValveOpen();
void sideValveClose();
void cleanValveOpen();
void cleanValveClose();
void innerCleanValveOpen();
void innerCleanValveClose();
void onDataChanged();
void on_steamValveButton_clicked();
void on_steamPumpButton_clicked();
void on_innerCleanValveButton_clicked();
void on_quenchingValveButton_clicked();
void on_sideValveButton_clicked();
void on_cleanValveButton_clicked();
void on_backButton_clicked();
private:
Ui::ValveTestWindow *ui;
UdpHandler *udp;
QWidget *pushed = NULL;
void onEncoderLeft();
void onEncoderRight();
void onEncoderClicked(QWidget *clicked);
};
#endif // VALVETESTWINDOW_H