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kernel/linux-imx6_3.14.28/arch/x86/crypto/sha256-avx-asm.S 16.8 KB
6b13f685e   김민수   BSP 최초 추가
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  ########################################################################
  # Implement fast SHA-256 with AVX1 instructions. (x86_64)
  #
  # Copyright (C) 2013 Intel Corporation.
  #
  # Authors:
  #     James Guilford <james.guilford@intel.com>
  #     Kirk Yap <kirk.s.yap@intel.com>
  #     Tim Chen <tim.c.chen@linux.intel.com>
  #
  # This software is available to you under a choice of one of two
  # licenses.  You may choose to be licensed under the terms of the GNU
  # General Public License (GPL) Version 2, available from the file
  # COPYING in the main directory of this source tree, or the
  # OpenIB.org BSD license below:
  #
  #     Redistribution and use in source and binary forms, with or
  #     without modification, are permitted provided that the following
  #     conditions are met:
  #
  #      - Redistributions of source code must retain the above
  #        copyright notice, this list of conditions and the following
  #        disclaimer.
  #
  #      - Redistributions in binary form must reproduce the above
  #        copyright notice, this list of conditions and the following
  #        disclaimer in the documentation and/or other materials
  #        provided with the distribution.
  #
  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  # BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  # ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  # SOFTWARE.
  ########################################################################
  #
  # This code is described in an Intel White-Paper:
  # "Fast SHA-256 Implementations on Intel Architecture Processors"
  #
  # To find it, surf to http://www.intel.com/p/en_US/embedded
  # and search for that title.
  #
  ########################################################################
  # This code schedules 1 block at a time, with 4 lanes per block
  ########################################################################
  
  #ifdef CONFIG_AS_AVX
  #include <linux/linkage.h>
  
  ## assume buffers not aligned
  #define    VMOVDQ vmovdqu
  
  ################################ Define Macros
  
  # addm [mem], reg
  # Add reg to mem using reg-mem add and store
  .macro addm p1 p2
  	add     \p1, \p2
  	mov     \p2, \p1
  .endm
  
  
  .macro MY_ROR p1 p2
  	shld    $(32-(\p1)), \p2, \p2
  .endm
  
  ################################
  
  # COPY_XMM_AND_BSWAP xmm, [mem], byte_flip_mask
  # Load xmm with mem and byte swap each dword
  .macro COPY_XMM_AND_BSWAP p1 p2 p3
  	VMOVDQ \p2, \p1
  	vpshufb \p3, \p1, \p1
  .endm
  
  ################################
  
  X0 = %xmm4
  X1 = %xmm5
  X2 = %xmm6
  X3 = %xmm7
  
  XTMP0 = %xmm0
  XTMP1 = %xmm1
  XTMP2 = %xmm2
  XTMP3 = %xmm3
  XTMP4 = %xmm8
  XFER = %xmm9
  XTMP5 = %xmm11
  
  SHUF_00BA = %xmm10      # shuffle xBxA -> 00BA
  SHUF_DC00 = %xmm12      # shuffle xDxC -> DC00
  BYTE_FLIP_MASK = %xmm13
  
  NUM_BLKS = %rdx   # 3rd arg
  CTX = %rsi        # 2nd arg
  INP = %rdi        # 1st arg
  
  SRND = %rdi       # clobbers INP
  c = %ecx
  d = %r8d
  e = %edx
  TBL = %rbp
  a = %eax
  b = %ebx
  
  f = %r9d
  g = %r10d
  h = %r11d
  
  y0 = %r13d
  y1 = %r14d
  y2 = %r15d
  
  
  _INP_END_SIZE = 8
  _INP_SIZE = 8
  _XFER_SIZE = 16
  _XMM_SAVE_SIZE = 0
  
  _INP_END = 0
  _INP            = _INP_END  + _INP_END_SIZE
  _XFER           = _INP      + _INP_SIZE
  _XMM_SAVE       = _XFER     + _XFER_SIZE
  STACK_SIZE      = _XMM_SAVE + _XMM_SAVE_SIZE
  
  # rotate_Xs
  # Rotate values of symbols X0...X3
  .macro rotate_Xs
  X_ = X0
  X0 = X1
  X1 = X2
  X2 = X3
  X3 = X_
  .endm
  
  # ROTATE_ARGS
  # Rotate values of symbols a...h
  .macro ROTATE_ARGS
  TMP_ = h
  h = g
  g = f
  f = e
  e = d
  d = c
  c = b
  b = a
  a = TMP_
  .endm
  
  .macro FOUR_ROUNDS_AND_SCHED
  	## compute s0 four at a time and s1 two at a time
  	## compute W[-16] + W[-7] 4 at a time
  
  	mov     e, y0			# y0 = e
  	MY_ROR  (25-11), y0             # y0 = e >> (25-11)
  	mov     a, y1                   # y1 = a
  	vpalignr $4, X2, X3, XTMP0      # XTMP0 = W[-7]
  	MY_ROR  (22-13), y1             # y1 = a >> (22-13)
  	xor     e, y0                   # y0 = e ^ (e >> (25-11))
  	mov     f, y2                   # y2 = f
  	MY_ROR  (11-6), y0              # y0 = (e >> (11-6)) ^ (e >> (25-6))
  	xor     a, y1                   # y1 = a ^ (a >> (22-13)
  	xor     g, y2                   # y2 = f^g
  	vpaddd  X0, XTMP0, XTMP0        # XTMP0 = W[-7] + W[-16]
  	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
  	and     e, y2                   # y2 = (f^g)&e
  	MY_ROR  (13-2), y1              # y1 = (a >> (13-2)) ^ (a >> (22-2))
  	## compute s0
  	vpalignr $4, X0, X1, XTMP1      # XTMP1 = W[-15]
  	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
  	MY_ROR  6, y0                   # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
  	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
  	MY_ROR  2, y1                   # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
  	add     y0, y2                  # y2 = S1 + CH
  	add     _XFER(%rsp), y2         # y2 = k + w + S1 + CH
  	mov     a, y0                   # y0 = a
  	add     y2, h                   # h = h + S1 + CH + k + w
  	mov     a, y2                   # y2 = a
  	vpsrld  $7, XTMP1, XTMP2
  	or      c, y0                   # y0 = a|c
  	add     h, d                    # d = d + h + S1 + CH + k + w
  	and     c, y2                   # y2 = a&c
  	vpslld  $(32-7), XTMP1, XTMP3
  	and     b, y0                   # y0 = (a|c)&b
  	add     y1, h                   # h = h + S1 + CH + k + w + S0
  	vpor    XTMP2, XTMP3, XTMP3     # XTMP1 = W[-15] MY_ROR 7
  	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
  	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
  	ROTATE_ARGS
  	mov     e, y0                   # y0 = e
  	mov     a, y1                   # y1 = a
  	MY_ROR  (25-11), y0             # y0 = e >> (25-11)
  	xor     e, y0                   # y0 = e ^ (e >> (25-11))
  	mov     f, y2                   # y2 = f
  	MY_ROR  (22-13), y1             # y1 = a >> (22-13)
  	vpsrld  $18, XTMP1, XTMP2       #
  	xor     a, y1                   # y1 = a ^ (a >> (22-13)
  	MY_ROR  (11-6), y0              # y0 = (e >> (11-6)) ^ (e >> (25-6))
  	xor     g, y2                   # y2 = f^g
  	vpsrld  $3, XTMP1, XTMP4        # XTMP4 = W[-15] >> 3
  	MY_ROR  (13-2), y1              # y1 = (a >> (13-2)) ^ (a >> (22-2))
  	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
  	and     e, y2                   # y2 = (f^g)&e
  	MY_ROR  6, y0                   # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
  	vpslld  $(32-18), XTMP1, XTMP1
  	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
  	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
  	vpxor   XTMP1, XTMP3, XTMP3     #
  	add     y0, y2                  # y2 = S1 + CH
  	add     (1*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
  	MY_ROR  2, y1                   # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
  	vpxor   XTMP2, XTMP3, XTMP3     # XTMP1 = W[-15] MY_ROR 7 ^ W[-15] MY_ROR
  	mov     a, y0                   # y0 = a
  	add     y2, h                   # h = h + S1 + CH + k + w
  	mov     a, y2                   # y2 = a
  	vpxor   XTMP4, XTMP3, XTMP1     # XTMP1 = s0
  	or      c, y0                   # y0 = a|c
  	add     h, d                    # d = d + h + S1 + CH + k + w
  	and     c, y2                   # y2 = a&c
  	## compute low s1
  	vpshufd $0b11111010, X3, XTMP2  # XTMP2 = W[-2] {BBAA}
  	and     b, y0                   # y0 = (a|c)&b
  	add     y1, h                   # h = h + S1 + CH + k + w + S0
  	vpaddd  XTMP1, XTMP0, XTMP0     # XTMP0 = W[-16] + W[-7] + s0
  	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
  	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
  	ROTATE_ARGS
  	mov     e, y0                   # y0 = e
  	mov     a, y1                   # y1 = a
  	MY_ROR  (25-11), y0             # y0 = e >> (25-11)
  	xor     e, y0                   # y0 = e ^ (e >> (25-11))
  	MY_ROR  (22-13), y1             # y1 = a >> (22-13)
  	mov     f, y2                   # y2 = f
  	xor     a, y1                   # y1 = a ^ (a >> (22-13)
  	MY_ROR  (11-6), y0              # y0 = (e >> (11-6)) ^ (e >> (25-6))
  	vpsrld  $10, XTMP2, XTMP4       # XTMP4 = W[-2] >> 10 {BBAA}
  	xor     g, y2                   # y2 = f^g
  	vpsrlq  $19, XTMP2, XTMP3       # XTMP3 = W[-2] MY_ROR 19 {xBxA}
  	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
  	and     e, y2                   # y2 = (f^g)&e
  	vpsrlq  $17, XTMP2, XTMP2       # XTMP2 = W[-2] MY_ROR 17 {xBxA}
  	MY_ROR  (13-2), y1              # y1 = (a >> (13-2)) ^ (a >> (22-2))
  	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
  	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
  	MY_ROR  6, y0                   # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
  	vpxor   XTMP3, XTMP2, XTMP2     #
  	add     y0, y2                  # y2 = S1 + CH
  	MY_ROR  2, y1                   # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
  	add     (2*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
  	vpxor   XTMP2, XTMP4, XTMP4     # XTMP4 = s1 {xBxA}
  	mov     a, y0                   # y0 = a
  	add     y2, h                   # h = h + S1 + CH + k + w
  	mov     a, y2                   # y2 = a
  	vpshufb SHUF_00BA, XTMP4, XTMP4 # XTMP4 = s1 {00BA}
  	or      c, y0                   # y0 = a|c
  	add     h, d                    # d = d + h + S1 + CH + k + w
  	and     c, y2                   # y2 = a&c
  	vpaddd  XTMP4, XTMP0, XTMP0     # XTMP0 = {..., ..., W[1], W[0]}
  	and     b, y0                   # y0 = (a|c)&b
  	add     y1, h                   # h = h + S1 + CH + k + w + S0
  	## compute high s1
  	vpshufd $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {DDCC}
  	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
  	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
  	ROTATE_ARGS
  	mov     e, y0                   # y0 = e
  	MY_ROR  (25-11), y0             # y0 = e >> (25-11)
  	mov     a, y1                   # y1 = a
  	MY_ROR  (22-13), y1             # y1 = a >> (22-13)
  	xor     e, y0                   # y0 = e ^ (e >> (25-11))
  	mov     f, y2                   # y2 = f
  	MY_ROR  (11-6), y0              # y0 = (e >> (11-6)) ^ (e >> (25-6))
  	vpsrld  $10, XTMP2, XTMP5       # XTMP5 = W[-2] >> 10 {DDCC}
  	xor     a, y1                   # y1 = a ^ (a >> (22-13)
  	xor     g, y2                   # y2 = f^g
  	vpsrlq  $19, XTMP2, XTMP3       # XTMP3 = W[-2] MY_ROR 19 {xDxC}
  	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
  	and     e, y2                   # y2 = (f^g)&e
  	MY_ROR  (13-2), y1              # y1 = (a >> (13-2)) ^ (a >> (22-2))
  	vpsrlq  $17, XTMP2, XTMP2       # XTMP2 = W[-2] MY_ROR 17 {xDxC}
  	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
  	MY_ROR  6, y0                   # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
  	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
  	vpxor   XTMP3, XTMP2, XTMP2
  	MY_ROR  2, y1                   # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
  	add     y0, y2                  # y2 = S1 + CH
  	add     (3*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
  	vpxor   XTMP2, XTMP5, XTMP5     # XTMP5 = s1 {xDxC}
  	mov     a, y0                   # y0 = a
  	add     y2, h                   # h = h + S1 + CH + k + w
  	mov     a, y2                   # y2 = a
  	vpshufb SHUF_DC00, XTMP5, XTMP5 # XTMP5 = s1 {DC00}
  	or      c, y0                   # y0 = a|c
  	add     h, d                    # d = d + h + S1 + CH + k + w
  	and     c, y2                   # y2 = a&c
  	vpaddd  XTMP0, XTMP5, X0        # X0 = {W[3], W[2], W[1], W[0]}
  	and     b, y0                   # y0 = (a|c)&b
  	add     y1, h                   # h = h + S1 + CH + k + w + S0
  	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
  	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
  	ROTATE_ARGS
  	rotate_Xs
  .endm
  
  ## input is [rsp + _XFER + %1 * 4]
  .macro DO_ROUND round
  	mov	e, y0			# y0 = e
          MY_ROR  (25-11), y0             # y0 = e >> (25-11)
          mov     a, y1                   # y1 = a
          xor     e, y0                   # y0 = e ^ (e >> (25-11))
          MY_ROR  (22-13), y1             # y1 = a >> (22-13)
          mov     f, y2                   # y2 = f
          xor     a, y1                   # y1 = a ^ (a >> (22-13)
          MY_ROR  (11-6), y0              # y0 = (e >> (11-6)) ^ (e >> (25-6))
          xor     g, y2                   # y2 = f^g
          xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
          MY_ROR  (13-2), y1              # y1 = (a >> (13-2)) ^ (a >> (22-2))
          and     e, y2                   # y2 = (f^g)&e
          xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
          MY_ROR  6, y0                   # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
          xor     g, y2                   # y2 = CH = ((f^g)&e)^g
          add     y0, y2                  # y2 = S1 + CH
          MY_ROR  2, y1                   # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
          offset = \round * 4 + _XFER     #
          add     offset(%rsp), y2	# y2 = k + w + S1 + CH
          mov     a, y0			# y0 = a
          add     y2, h                   # h = h + S1 + CH + k + w
          mov     a, y2                   # y2 = a
          or      c, y0                   # y0 = a|c
          add     h, d                    # d = d + h + S1 + CH + k + w
          and     c, y2                   # y2 = a&c
          and     b, y0                   # y0 = (a|c)&b
          add     y1, h                   # h = h + S1 + CH + k + w + S0
          or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
          add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
          ROTATE_ARGS
  .endm
  
  ########################################################################
  ## void sha256_transform_avx(void *input_data, UINT32 digest[8], UINT64 num_blks)
  ## arg 1 : pointer to input data
  ## arg 2 : pointer to digest
  ## arg 3 : Num blocks
  ########################################################################
  .text
  ENTRY(sha256_transform_avx)
  .align 32
  	pushq   %rbx
  	pushq   %rbp
  	pushq   %r13
  	pushq   %r14
  	pushq   %r15
  	pushq   %r12
  
  	mov	%rsp, %r12
  	subq    $STACK_SIZE, %rsp	# allocate stack space
  	and	$~15, %rsp		# align stack pointer
  
  	shl     $6, NUM_BLKS		# convert to bytes
  	jz      done_hash
  	add     INP, NUM_BLKS		# pointer to end of data
  	mov     NUM_BLKS, _INP_END(%rsp)
  
  	## load initial digest
  	mov     4*0(CTX), a
  	mov     4*1(CTX), b
  	mov     4*2(CTX), c
  	mov     4*3(CTX), d
  	mov     4*4(CTX), e
  	mov     4*5(CTX), f
  	mov     4*6(CTX), g
  	mov     4*7(CTX), h
  
  	vmovdqa  PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
  	vmovdqa  _SHUF_00BA(%rip), SHUF_00BA
  	vmovdqa  _SHUF_DC00(%rip), SHUF_DC00
  loop0:
  	lea     K256(%rip), TBL
  
  	## byte swap first 16 dwords
  	COPY_XMM_AND_BSWAP      X0, 0*16(INP), BYTE_FLIP_MASK
  	COPY_XMM_AND_BSWAP      X1, 1*16(INP), BYTE_FLIP_MASK
  	COPY_XMM_AND_BSWAP      X2, 2*16(INP), BYTE_FLIP_MASK
  	COPY_XMM_AND_BSWAP      X3, 3*16(INP), BYTE_FLIP_MASK
  
  	mov     INP, _INP(%rsp)
  
  	## schedule 48 input dwords, by doing 3 rounds of 16 each
  	mov     $3, SRND
  .align 16
  loop1:
  	vpaddd  (TBL), X0, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	FOUR_ROUNDS_AND_SCHED
  
  	vpaddd  1*16(TBL), X0, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	FOUR_ROUNDS_AND_SCHED
  
  	vpaddd  2*16(TBL), X0, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	FOUR_ROUNDS_AND_SCHED
  
  	vpaddd  3*16(TBL), X0, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	add	$4*16, TBL
  	FOUR_ROUNDS_AND_SCHED
  
  	sub     $1, SRND
  	jne     loop1
  
  	mov     $2, SRND
  loop2:
  	vpaddd  (TBL), X0, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	DO_ROUND        0
  	DO_ROUND        1
  	DO_ROUND        2
  	DO_ROUND        3
  
  	vpaddd  1*16(TBL), X1, XFER
  	vmovdqa XFER, _XFER(%rsp)
  	add     $2*16, TBL
  	DO_ROUND        0
  	DO_ROUND        1
  	DO_ROUND        2
  	DO_ROUND        3
  
  	vmovdqa X2, X0
  	vmovdqa X3, X1
  
  	sub     $1, SRND
  	jne     loop2
  
  	addm    (4*0)(CTX),a
  	addm    (4*1)(CTX),b
  	addm    (4*2)(CTX),c
  	addm    (4*3)(CTX),d
  	addm    (4*4)(CTX),e
  	addm    (4*5)(CTX),f
  	addm    (4*6)(CTX),g
  	addm    (4*7)(CTX),h
  
  	mov     _INP(%rsp), INP
  	add     $64, INP
  	cmp     _INP_END(%rsp), INP
  	jne     loop0
  
  done_hash:
  
  	mov	%r12, %rsp
  
  	popq	%r12
  	popq    %r15
  	popq    %r14
  	popq    %r13
  	popq    %rbp
  	popq    %rbx
  	ret
  ENDPROC(sha256_transform_avx)
  
  .data
  .align 64
  K256:
  	.long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
  	.long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
  	.long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
  	.long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
  	.long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
  	.long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
  	.long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
  	.long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
  	.long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
  	.long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
  	.long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
  	.long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
  	.long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
  	.long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
  	.long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
  	.long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
  
  PSHUFFLE_BYTE_FLIP_MASK:
  	.octa 0x0c0d0e0f08090a0b0405060700010203
  
  # shuffle xBxA -> 00BA
  _SHUF_00BA:
  	.octa 0xFFFFFFFFFFFFFFFF0b0a090803020100
  
  # shuffle xDxC -> DC00
  _SHUF_DC00:
  	.octa 0x0b0a090803020100FFFFFFFFFFFFFFFF
  #endif