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kernel/linux-rt-4.4.41/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h 3.12 KB
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  /**********************************************************
   * Copyright 2007-2015 VMware, Inc.  All rights reserved.
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use, copy,
   * modify, merge, publish, distribute, sublicense, and/or sell copies
   * of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
   * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
   * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   **********************************************************/
  
  /*
   * svga3d_limits.h --
   *
   *       SVGA 3d hardware limits
   */
  
  #ifndef _SVGA3D_LIMITS_H_
  #define _SVGA3D_LIMITS_H_
  
  #define INCLUDE_ALLOW_MODULE
  #define INCLUDE_ALLOW_USERLEVEL
  #define INCLUDE_ALLOW_VMCORE
  
  #include "includeCheck.h"
  
  #define SVGA3D_NUM_CLIPPLANES                   6
  #define SVGA3D_MAX_RENDER_TARGETS               8
  #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
  #define SVGA3D_MAX_UAVIEWS                      8
  #define SVGA3D_MAX_CONTEXT_IDS                  256
  #define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
  
  /*
   * Maximum ID a shader can be assigned on a given context.
   */
  #define SVGA3D_MAX_SHADERIDS                    5000
  /*
   * Maximum number of shaders of a given type that can be defined
   * (including all contexts).
   */
  #define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
  
  #define SVGA3D_NUM_TEXTURE_UNITS                32
  #define SVGA3D_NUM_LIGHTS                       8
  
  /*
   * Maximum size in dwords of shader text the SVGA device will allow.
   * Currently 8 MB.
   */
  #define SVGA3D_MAX_SHADER_MEMORY  (8 * 1024 * 1024 / sizeof(uint32))
  
  #define SVGA3D_MAX_CLIP_PLANES    6
  
  /*
   * This is the limit to the number of fixed-function texture
   * transforms and texture coordinates we can support. It does *not*
   * correspond to the number of texture image units (samplers) we
   * support!
   */
  #define SVGA3D_MAX_TEXTURE_COORDS 8
  
  /*
   * Number of faces in a cubemap.
   */
  #define SVGA3D_MAX_SURFACE_FACES 6
  
  /*
   * Maximum number of array indexes in a GB surface (with DX enabled).
   */
  #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
  
  /*
   * The maximum number of vertex arrays we're guaranteed to support in
   * SVGA_3D_CMD_DRAWPRIMITIVES.
   */
  #define SVGA3D_MAX_VERTEX_ARRAYS   32
  
  /*
   * The maximum number of primitive ranges we're guaranteed to support
   * in SVGA_3D_CMD_DRAWPRIMITIVES.
   */
  #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
  
  #endif /* _SVGA3D_LIMITS_H_ */