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kernel/linux-rt-4.4.41/arch/powerpc/platforms/embedded6xx/gamecube.c 2.1 KB
5113f6f70   김현기   kernel add
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  /*
   * arch/powerpc/platforms/embedded6xx/gamecube.c
   *
   * Nintendo GameCube board-specific support
   * Copyright (C) 2004-2009 The GameCube Linux Team
   * Copyright (C) 2007,2008,2009 Albert Herranz
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   */
  
  #include <linux/kernel.h>
  #include <linux/init.h>
  #include <linux/irq.h>
  #include <linux/kexec.h>
  #include <linux/seq_file.h>
  #include <linux/of_platform.h>
  
  #include <asm/io.h>
  #include <asm/machdep.h>
  #include <asm/prom.h>
  #include <asm/time.h>
  #include <asm/udbg.h>
  
  #include "flipper-pic.h"
  #include "usbgecko_udbg.h"
  
  
  static void gamecube_spin(void)
  {
  	/* spin until power button pressed */
  	for (;;)
  		cpu_relax();
  }
  
  static void gamecube_restart(char *cmd)
  {
  	local_irq_disable();
  	flipper_platform_reset();
  	gamecube_spin();
  }
  
  static void gamecube_power_off(void)
  {
  	local_irq_disable();
  	gamecube_spin();
  }
  
  static void gamecube_halt(void)
  {
  	gamecube_restart(NULL);
  }
  
  static void __init gamecube_init_early(void)
  {
  	ug_udbg_init();
  }
  
  static int __init gamecube_probe(void)
  {
  	unsigned long dt_root;
  
  	dt_root = of_get_flat_dt_root();
  	if (!of_flat_dt_is_compatible(dt_root, "nintendo,gamecube"))
  		return 0;
  
  	pm_power_off = gamecube_power_off;
  
  	return 1;
  }
  
  static void gamecube_shutdown(void)
  {
  	flipper_quiesce();
  }
  
  define_machine(gamecube) {
  	.name			= "gamecube",
  	.probe			= gamecube_probe,
  	.init_early		= gamecube_init_early,
  	.restart		= gamecube_restart,
  	.halt			= gamecube_halt,
  	.init_IRQ		= flipper_pic_probe,
  	.get_irq		= flipper_pic_get_irq,
  	.calibrate_decr		= generic_calibrate_decr,
  	.progress		= udbg_progress,
  	.machine_shutdown	= gamecube_shutdown,
  };
  
  
  static const struct of_device_id gamecube_of_bus[] = {
  	{ .compatible = "nintendo,flipper", },
  	{ },
  };
  
  static int __init gamecube_device_probe(void)
  {
  	if (!machine_is(gamecube))
  		return 0;
  
  	of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
  	return 0;
  }
  device_initcall(gamecube_device_probe);