#ifndef CONFIGWINDOW_H #define CONFIGWINDOW_H #include #include #include "udphandler.h" #include "configpanelbutton.h" #include "configfavoritebutton.h" #include "config.h" using namespace Define; enum CONFIG_MENU_POS{ config_menu_favorite = -1, config_menu_setting =0, config_menu_sound, config_menu_system, config_menu_energy, config_menu_expert, config_menu_display, config_menu_service }; namespace Ui { class ConfigWindow; } class ConfigWindow : public QMainWindow { Q_OBJECT private: const uint16_t m_arrMaxMenuCount[7] ={ 5,8,7,2,1,0,5 }; const Define::ConfigType m_arrConfigListInfos[7][20] = { {config_datetime, config_temptype,config_backlight, config_time_type,config_resttime_format,}, {config_marster_vol,config_keypad_sound1,config_keypad_sound2,config_request_loadexec,config_programstep_finish,config_cooktime_finish,config_stoperror_distinguish,config_sound_factory_reset}, {config_info_data_download,config_service_data_download,config_program_download,config_program_upload ,config_ip,config_set_download,config_set_upload}, {config_set_half_energy,config_set_auto_darkness,}, {config_duty_wash,}, {config_invalid,}, {config_software_info,config_hotline_chef,config_hotline_service,config_steam_wash,config_enter_engineer_mode} }; void reloadUi(void); void reloadValue(void); public: explicit ConfigWindow(QWidget *parent = 0); ~ConfigWindow(); private slots: void on_pushButton_clicked(); void on_backButton_clicked(); void on_pushButton_3_clicked(); void on_pushButton_8_clicked(); void on_pushButton_7_clicked(); void on_pushButton_2_clicked(); void on_pushButton_4_clicked(); void on_pushButton_5_clicked(); public slots: void onConfigBtnClicked(uint16_t id); void onConfigCheckBtnClicked(uint16_t id, bool checked); void onDeleteFavoriteBtnClicked(uint16_t id); private: Ui::ConfigWindow *ui; QVector m_vectorMenuList; QVector m_vectorFavorMenuList; CONFIG_MENU_POS m_nCurConfigPos; }; #endif // CONFIGWINDOW_H