#include "programmingselectionwindow.h" #include "ui_programmingselectionwindow.h" #include #include "programmingmanualwindow.h" #include "programmingautoselectionwindow.h" #include "soundplayer.h" #include "configwindow.h" #include "mainwindow.h" ProgrammingSelectionWindow::ProgrammingSelectionWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::ProgrammingSelectionWindow) { ui->setupUi(this); ui->clockContainer->setParent(ui->upperStack); setAttribute(Qt::WA_DeleteOnClose); setFocus(); foreach (QPushButton *button, findChildren()) connect(button, &QPushButton::pressed, SoundPlayer::playClick); } ProgrammingSelectionWindow::~ProgrammingSelectionWindow() { delete ui; } void ProgrammingSelectionWindow::setModeEnabled(bool enabled) { ui->steamButton->setEnabled(enabled); ui->combiButton->setEnabled(enabled); ui->dryheatButton->setEnabled(enabled); } void ProgrammingSelectionWindow::setCookTypeEnabled(bool enabled) { ui->poultryButton->setEnabled(enabled); ui->meatButton->setEnabled(enabled); ui->fishButton->setEnabled(enabled); ui->dessertButton->setEnabled(enabled); ui->grainButton->setEnabled(enabled); ui->breadButton->setEnabled(enabled); ui->etcButton->setEnabled(enabled); } void ProgrammingSelectionWindow::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case 0x01000032: // Turn left onEncoderLeft(); break; case 0x01000031: // Push pushed = focusWidget(); break; case 0x01000030: // Turn right onEncoderRight(); break; } } void ProgrammingSelectionWindow::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case 0x01000032: // Turn left onEncoderLeft(); break; case 0x01000031: // Push if (focusWidget() == pushed) onEncoderClicked(pushed); pushed = NULL; break; case 0x01000030: // Turn right onEncoderRight(); break; } } void ProgrammingSelectionWindow::onEncoderLeft() { focusPreviousChild(); } void ProgrammingSelectionWindow::onEncoderRight() { focusNextChild(); } void ProgrammingSelectionWindow::onEncoderClicked(QWidget *clicked) { QPushButton *b = qobject_cast(clicked); if (b) b->click(); } void ProgrammingSelectionWindow::onModeClicked(Define::Mode mode) { setFocus(); ProgrammingManualWindow *w = new ProgrammingManualWindow(this, mode); connect(w, SIGNAL(added()), SIGNAL(added())); connect(w, SIGNAL(added()), SLOT(hide())); connect(w, SIGNAL(added()), SLOT(close())); w->setWindowModality(Qt::WindowModal); w->showFullScreen(); w->raise(); } void ProgrammingSelectionWindow::onCookTypeClicked(Define::CookType type) { setFocus(); ProgrammingAutoSelectionWindow *w = new ProgrammingAutoSelectionWindow(this, type); connect(w, SIGNAL(added()), SIGNAL(added())); connect(w, SIGNAL(added()), SLOT(hide())); connect(w, SIGNAL(added()), SLOT(close())); w->setWindowModality(Qt::WindowModal); w->showFullScreen(); w->raise(); } void ProgrammingSelectionWindow::on_steamButton_clicked() { onModeClicked(Define::SteamMode); } void ProgrammingSelectionWindow::on_combiButton_clicked() { onModeClicked(Define::CombiMode); } void ProgrammingSelectionWindow::on_dryheatButton_clicked() { onModeClicked(Define::DryMode); } void ProgrammingSelectionWindow::on_poultryButton_clicked() { onCookTypeClicked(Define::Poultry); } void ProgrammingSelectionWindow::on_meatButton_clicked() { onCookTypeClicked(Define::Meat); } void ProgrammingSelectionWindow::on_fishButton_clicked() { onCookTypeClicked(Define::Fish); } void ProgrammingSelectionWindow::on_dessertButton_clicked() { onCookTypeClicked(Define::Desert); } void ProgrammingSelectionWindow::on_grainButton_clicked() { onCookTypeClicked(Define::Vegetable); } void ProgrammingSelectionWindow::on_breadButton_clicked() { onCookTypeClicked(Define::Bread); } void ProgrammingSelectionWindow::on_etcButton_clicked() { onCookTypeClicked(Define::Etc); } void ProgrammingSelectionWindow::on_backButton_clicked() { close(); } void ProgrammingSelectionWindow::on_configButton_clicked() { ConfigWindow *w = new ConfigWindow(MainWindow::getInstance()); w->setWindowModality(Qt::WindowModal); w->showFullScreen(); w->raise(); MainWindow::jump(w); } void ProgrammingSelectionWindow::on_helpButton_clicked() { } void ProgrammingSelectionWindow::on_okButton_clicked() { close(); }