#include "washwindow.h" #include "ui_washwindow.h" #include #include "soundplayer.h" WashWindow::WashWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::WashWindow), selected(false), opened(false), started(false), run(false), canceled(false), type(0) { ui->setupUi(this); ui->clockContainer->setParent(ui->upperStack); ui->progressContainer->setParent(ui->upperStack); setAttribute(Qt::WA_DeleteOnClose); udp = UdpHandler::getInstance(); connect(udp, SIGNAL(changed()), SLOT(onChanged())); ui->animation->load(":/images/animation/wash_04.png"); ui->closeDoorArrow->hide(); QSignalMapper *sm = new QSignalMapper(this); connect(sm, SIGNAL(mapped(int)), SLOT(start(int))); sm->setMapping(ui->washButton_1, 1); sm->setMapping(ui->washButton_2, 2); sm->setMapping(ui->washButton_3, 3); sm->setMapping(ui->washButton_4, 4); sm->setMapping(ui->washButton_5, 5); connect(ui->washButton_1, SIGNAL(clicked()), sm, SLOT(map())); connect(ui->washButton_2, SIGNAL(clicked()), sm, SLOT(map())); connect(ui->washButton_3, SIGNAL(clicked()), sm, SLOT(map())); connect(ui->washButton_4, SIGNAL(clicked()), sm, SLOT(map())); connect(ui->washButton_5, SIGNAL(clicked()), sm, SLOT(map())); returnToClockTimer.setSingleShot(true); returnToClockTimer.setInterval(10 * 1000); connect(&returnToClockTimer, SIGNAL(timeout()), SLOT(returnToClock())); foreach (QPushButton *button, findChildren()) connect(button, &QPushButton::pressed, SoundPlayer::playClick); } WashWindow::~WashWindow() { delete ui; } void WashWindow::start(int type) { if (selected) return; if (type < 1 || type > 5) return; selected = true; this->type = type; returnToClockTimer.stop(); ui->animation->clear(); ui->animation->load(":/images/animation/pull_01.png"); ui->animation->load(":/images/animation/pull_02.png"); ui->animation->load(":/images/animation/pull_03.png"); ui->animation->load(":/images/animation/pull_04.png"); ui->animation->show(); ui->animation->start(300); udp->set(TG_OVEN_MODE, 2); } void WashWindow::stop() { if (!started) return; if (canceled) return; canceled = true; udp->turnOff(TG_CLEANING); } void WashWindow::returnToClock() { ui->upperStack->setCurrentIndex(0); } void WashWindow::onChanged() { if (!selected) return; oven_state_t state; udp->fillData(state); if (!opened) { if (state.door_state) { opened = true; ui->animation->clear(); ui->animation->load(":/images/animation/door_big_09.png"); ui->animation->load(":/images/animation/door_big_08.png"); ui->animation->load(":/images/animation/door_big_07.png"); ui->animation->load(":/images/animation/door_big_06.png"); ui->animation->load(":/images/animation/door_big_05.png"); ui->animation->load(":/images/animation/door_big_04.png"); ui->animation->load(":/images/animation/door_big_03.png"); ui->animation->load(":/images/animation/door_big_02.png"); ui->animation->load(":/images/animation/door_big_01.png"); ui->closeDoorArrow->show(); } } else if (!started) { if (!state.door_state) { started = true; SoundPlayer::playStart(); ui->closeDoorArrow->hide(); ui->animation->clear(); ui->animation->load(":/images/animation/wash_01.png"); ui->animation->load(":/images/animation/wash_02.png"); ui->animation->load(":/images/animation/wash_03.png"); ui->animation->load(":/images/animation/wash_04.png"); ui->washStepGauge->setValue(0); ui->titleLabel->setText("기기의 내부를 세척 중입니다"); ui->descLabel->setText("완료될 때까지 문을 열지 마세요.\n기기의 내부의 자동 세척 기능을 실행 중입니다."); ui->washStepTypeLabel->setText(""); ui->washStepCountLabel->setText(""); ui->upperStack->setCurrentIndex(1); udp->set(TG_CLEAN_TYPE, type); udp->turnOn(TG_CLEANING); } } else if (state.cleaning_sate) { if (!run) run = true; oven_control_t control; udp->fillControl(control); if (control.clean_total != 0 && control.clean_step != 0 && control.clean_step_type != 0) { ui->washStepGauge->setMaximum(control.clean_total); ui->washStepGauge->setValue(control.clean_step); ui->washStepCountLabel->setText(QString().sprintf("%d/%d", control.clean_step, control.clean_total)); switch (control.clean_step_type) { case 1: ui->washStepTypeLabel->setText("내부 헹굼 진행 중입니다."); break; case 2: ui->washStepTypeLabel->setText("스팀 급수 진행 중입니다."); break; case 3: ui->washStepTypeLabel->setText("내부 팬 세척 진행 중입니다."); break; case 4: ui->washStepTypeLabel->setText("내부 스팀 불림 진행 중입니다."); break; case 5: ui->washStepTypeLabel->setText("내부 강 세척 진행 중입니다."); break; case 6: ui->washStepTypeLabel->setText("내부 상부 세척 진행 중입니다."); break; case 7: ui->washStepTypeLabel->setText("내부 스팀 세척 진행 중입니다."); break; case 8: ui->washStepTypeLabel->setText("세척 종료 진행 중입니다."); break; case 9: ui->washStepTypeLabel->setText("세제 세척수 만들기 진행 중입니다."); break; case 10: ui->washStepTypeLabel->setText("세제 세척수 헹굼 진행 중입니다."); break; case 11: ui->washStepTypeLabel->setText("하부 탱크 세척수 만들기 진행 중입니다."); break; } } } else if (canceled) { SoundPlayer::playStop(); close(); } else if (run) { SoundPlayer::playStop(); ui->titleLabel->setText("세척이 종료되었습니다"); ui->descLabel->setText(""); ui->washStepTypeLabel->setText(""); ui->washStepCountLabel->setText(""); ui->animation->stop(); ui->animation->clear(); ui->animation->load(":/images/animation/wash_04.png"); returnToClockTimer.start(); selected = false; opened = false; started = false; run = false; } } void WashWindow::on_backButton_clicked() { if (started) stop(); else close(); } void WashWindow::on_configButton_clicked() { } void WashWindow::on_helpButton_clicked() { }