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#ifndef __SOUND_AZT3328_H
#define __SOUND_AZT3328_H
#define AZF_IO_SIZE_CTRL 0x80
#define AZF_IO_SIZE_CTRL_PM 0x70
#define AZF_IO_OFFS_CODEC_PLAYBACK 0x00
#define AZF_IO_OFFS_CODEC_CAPTURE 0x20
#define AZF_IO_OFFS_CODEC_I2S_OUT 0x40
#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */
#define DMA_RESUME 0x0001 /* paused if cleared? */
#define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */
#define DMA_RUN_SOMETHING2 0x0004 /* / bits */
#define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */
#define DMA_EPILOGUE_SOMETHING 0x0010
#define DMA_SOMETHING_ELSE 0x0020 /* ??? */
#define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */
#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */
#define IRQ_SOMETHING 0x0001 /* something & ACK */
#define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */
#define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */
#define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
#define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
#define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */
#define IDX_IO_CODEC_DMA_START_1 0x04
#define IDX_IO_CODEC_DMA_START_2 0x08
#define IDX_IO_CODEC_DMA_LENGTHS 0x0c
#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
#define IDX_IO_CODEC_DMA_CURROFS 0x14
#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
#define SOUNDFORMAT_FREQUENCY_MASK 0x000f
#define SOUNDFORMAT_XTAL1 0x00
#define SOUNDFORMAT_XTAL2 0x01
#define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2
#define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2
#define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
#define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
#define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
#define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2
#define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2
#define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
#define SOUNDFORMAT_FLAG_16BIT 0x0010
#define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
enum azf_freq_t {
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
AZF_FREQ(4000),
AZF_FREQ(4800),
AZF_FREQ(5512),
AZF_FREQ(6620),
AZF_FREQ(8000),
AZF_FREQ(9600),
AZF_FREQ(11025),
AZF_FREQ(13240),
AZF_FREQ(16000),
AZF_FREQ(22050),
AZF_FREQ(32000),
AZF_FREQ(44100),
AZF_FREQ(48000),
AZF_FREQ(66200),
#undef AZF_FREQ
};
#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
#define TIMER_VALUE_MASK 0x000fffffUL
#define TIMER_COUNTDOWN_ENABLE 0x01000000UL
#define TIMER_IRQ_ENABLE 0x02000000UL
#define TIMER_IRQ_ACK 0x04000000UL
#define IDX_IO_IRQSTATUS 0x64
#define IRQ_PLAYBACK 0x0001
#define IRQ_RECORDING 0x0002
#define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */
#define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
#define IRQ_MPU401 0x0010
#define IRQ_TIMER 0x0020 /* DirectX timer */
#define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */
#define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */
#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
#define IDX_IO_SOME_VALUE 0x68
#define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
#define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
#define IDX_IO_6AH 0x6A /* WRITE_ONLY! */
#define IO_6A_SOMETHING1_GAMEPORT 0x0020
#define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
#define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
#define IO_6A_SOMETHING2_GAMEPORT 0x0400
#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */
#define IDX_IO_6EH 0x6E
#define AZF_IO_SIZE_GAME 0x08
#define AZF_IO_SIZE_GAME_PM 0x06
enum {
AZF_GAME_LEGACY_IO_PORT = 0x200
};
#define IDX_GAME_LEGACY_COMPATIBLE 0x00
#define IDX_GAME_AXES_CONFIG 0x01
#define GAME_AXES_ENABLE_1 0x01
#define GAME_AXES_ENABLE_2 0x02
#define GAME_AXES_ENABLE_3 0x04
#define GAME_AXES_ENABLE_4 0x08
#define GAME_AXES_READ_MASK 0x30
#define GAME_AXES_LATCH_ENABLE 0x40
#define GAME_AXES_SAMPLING_READY 0x80
#define IDX_GAME_AXIS_VALUE 0x02
#define IDX_GAME_HWCONFIG 0x04
#define GAME_HWCFG_IRQ_ENABLE 0x01
#define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
#define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3
#define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
#define AZF_IO_SIZE_MPU 0x04
#define AZF_IO_SIZE_MPU_PM 0x04
#define AZF_IO_SIZE_OPL3 0x08
#define AZF_IO_SIZE_OPL3_PM 0x06
#define AZF_IO_SIZE_MIXER 0x40
#define AZF_IO_SIZE_MIXER_PM 0x22
#define MIXER_VOLUME_RIGHT_MASK 0x001f
#define MIXER_VOLUME_LEFT_MASK 0x1f00
#define MIXER_MUTE_MASK 0x8000
#define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */
#define IDX_MIXER_PLAY_MASTER 0x02
#define IDX_MIXER_MODEMOUT 0x04
#define IDX_MIXER_BASSTREBLE 0x06
#define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e
#define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00
#define IDX_MIXER_PCBEEP 0x08
#define IDX_MIXER_MODEMIN 0x0a
#define IDX_MIXER_MIC 0x0c
#define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040
#define IDX_MIXER_LINEIN 0x0e
#define IDX_MIXER_CDAUDIO 0x10
#define IDX_MIXER_VIDEO 0x12
#define IDX_MIXER_AUX 0x14
#define IDX_MIXER_WAVEOUT 0x16
#define IDX_MIXER_FMSYNTH 0x18
#define IDX_MIXER_REC_SELECT 0x1a
#define MIXER_REC_SELECT_MIC 0x00
#define MIXER_REC_SELECT_CD 0x01
#define MIXER_REC_SELECT_VIDEO 0x02
#define MIXER_REC_SELECT_AUX 0x03
#define MIXER_REC_SELECT_LINEIN 0x04
#define MIXER_REC_SELECT_MIXSTEREO 0x05
#define MIXER_REC_SELECT_MIXMONO 0x06
#define MIXER_REC_SELECT_MONOIN 0x07
#define IDX_MIXER_REC_VOLUME 0x1c
#define IDX_MIXER_ADVCTL1 0x1e
#define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e
#define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
#define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
#define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
#define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
#define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
#define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */
#define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
#define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */
#define SET_CHAN_LEFT 1
#define SET_CHAN_RIGHT 2
#define AZF_ALIGN(x) (((x) + 3) & (~3))
#endif /* __SOUND_AZT3328_H */
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