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app/gui/oven_control/keyboardwidget.cpp 11.3 KB
92fef6124   고영탁   환경 설정 - 설정 UI 완료
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  #include <QKeyEvent>
  #include <QDebug>
  #include "keyboardwidget.h"
  #include "ui_keyboardwidget.h"
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  #include "soundplayer.h"
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  static const QString m_mapKeyboard[] = {
      "1",
      "2",
      "3",
      "4",
      "5",
      "6",
      "7",
      "8",
      "9",
      "0",
      "Q",
      "W",
      "E",
      "R",
      "T",
      "Y",
      "U",
      "I",
      "O",
      "P",
      "A",
      "S",
      "D",
      "F",
      "G",
      "H",
      "J",
      "K",
      "L",
      "Z",
      "X",
      "C",
      "V",
      "B",
      "N",
      "M",
      "-",
      ",",
      " "
  };
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  KeyboardWidget::KeyboardWidget(QWidget *parent) :
      QWidget(parent),
      ui(new Ui::KeyboardWidget)
  {
      ui->setupUi(this);
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      m_pCurCheckedBtn = NULL;
      m_vectorTabOrder.append(ui->pushButton_1);
      m_vectorTabOrder.append(ui->pushButton_2);
      m_vectorTabOrder.append(ui->pushButton_3);
      m_vectorTabOrder.append(ui->pushButton_4);
      m_vectorTabOrder.append(ui->pushButton_5);
      m_vectorTabOrder.append(ui->pushButton_6);
      m_vectorTabOrder.append(ui->pushButton_7);
      m_vectorTabOrder.append(ui->pushButton_8);
      m_vectorTabOrder.append(ui->pushButton_9);
      m_vectorTabOrder.append(ui->pushButton_10);
      m_vectorTabOrder.append(ui->pushButton_11);
      m_vectorTabOrder.append(ui->pushButton_12);
      m_vectorTabOrder.append(ui->pushButton_13);
      m_vectorTabOrder.append(ui->pushButton_14);
      m_vectorTabOrder.append(ui->pushButton_15);
      m_vectorTabOrder.append(ui->pushButton_16);
      m_vectorTabOrder.append(ui->pushButton_17);
      m_vectorTabOrder.append(ui->pushButton_18);
      m_vectorTabOrder.append(ui->pushButton_19);
      m_vectorTabOrder.append(ui->pushButton_20);
      m_vectorTabOrder.append(ui->pushButton_21);
      m_vectorTabOrder.append(ui->pushButton_22);
      m_vectorTabOrder.append(ui->pushButton_23);
      m_vectorTabOrder.append(ui->pushButton_24);
      m_vectorTabOrder.append(ui->pushButton_25);
      m_vectorTabOrder.append(ui->pushButton_26);
      m_vectorTabOrder.append(ui->pushButton_27);
      m_vectorTabOrder.append(ui->pushButton_28);
      m_vectorTabOrder.append(ui->pushButton_29);
      m_vectorTabOrder.append(ui->pushButton_30);
      m_vectorTabOrder.append(ui->pushButton_31);
      m_vectorTabOrder.append(ui->pushButton_32);
      m_vectorTabOrder.append(ui->pushButton_33);
      m_vectorTabOrder.append(ui->pushButton_34);
      m_vectorTabOrder.append(ui->pushButton_35);
      m_vectorTabOrder.append(ui->pushButton_36);
      m_vectorTabOrder.append(ui->pushButton_37);
      m_vectorTabOrder.append(ui->pushButton_38);
      m_vectorTabOrder.append(ui->pushButton_39);
      m_vectorTabOrder.append(ui->pushButton_40);
      m_vectorTabOrder.append(ui->pushButton_41);
      m_vectorTabOrder.append(ui->pushButton_42);
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      m_pSignalMapper = new QSignalMapper(this);
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      m_pSignalMapper->setMapping(ui->pushButton_1, 0);
      m_pSignalMapper->setMapping(ui->pushButton_2, 1);
      m_pSignalMapper->setMapping(ui->pushButton_3, 2);
      m_pSignalMapper->setMapping(ui->pushButton_4, 3);
      m_pSignalMapper->setMapping(ui->pushButton_5, 4);
      m_pSignalMapper->setMapping(ui->pushButton_6, 5);
      m_pSignalMapper->setMapping(ui->pushButton_7, 6);
      m_pSignalMapper->setMapping(ui->pushButton_8, 7);
      m_pSignalMapper->setMapping(ui->pushButton_9, 8);
      m_pSignalMapper->setMapping(ui->pushButton_10, 9);
      m_pSignalMapper->setMapping(ui->pushButton_11, 10);
      m_pSignalMapper->setMapping(ui->pushButton_12, 11);
      m_pSignalMapper->setMapping(ui->pushButton_13, 12);
      m_pSignalMapper->setMapping(ui->pushButton_14, 13);
      m_pSignalMapper->setMapping(ui->pushButton_15, 14);
      m_pSignalMapper->setMapping(ui->pushButton_16, 15);
      m_pSignalMapper->setMapping(ui->pushButton_17, 16);
      m_pSignalMapper->setMapping(ui->pushButton_18, 17);
      m_pSignalMapper->setMapping(ui->pushButton_19, 18);
      m_pSignalMapper->setMapping(ui->pushButton_20, 19);
      m_pSignalMapper->setMapping(ui->pushButton_21, 20);
      m_pSignalMapper->setMapping(ui->pushButton_22, 21);
      m_pSignalMapper->setMapping(ui->pushButton_23, 22);
      m_pSignalMapper->setMapping(ui->pushButton_24, 23);
      m_pSignalMapper->setMapping(ui->pushButton_25, 24);
      m_pSignalMapper->setMapping(ui->pushButton_26, 25);
      m_pSignalMapper->setMapping(ui->pushButton_27, 26);
      m_pSignalMapper->setMapping(ui->pushButton_28, 27);
      m_pSignalMapper->setMapping(ui->pushButton_29, 28);
      m_pSignalMapper->setMapping(ui->pushButton_30, 29);
      m_pSignalMapper->setMapping(ui->pushButton_31, 30);
      m_pSignalMapper->setMapping(ui->pushButton_32, 31);
      m_pSignalMapper->setMapping(ui->pushButton_33, 32);
      m_pSignalMapper->setMapping(ui->pushButton_34, 33);
      m_pSignalMapper->setMapping(ui->pushButton_35, 34);
      m_pSignalMapper->setMapping(ui->pushButton_36, 35);
      m_pSignalMapper->setMapping(ui->pushButton_37, 36);
      m_pSignalMapper->setMapping(ui->pushButton_38, 37);
      m_pSignalMapper->setMapping(ui->pushButton_40, 38);
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      connect(ui->pushButton_1,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_2,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_3,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_4,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_5,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_6,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_7,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_8,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_9,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_10,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_11,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_12,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_13,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_14,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_15,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_16,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_17,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_18,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_19,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_20,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_21,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_22,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_23,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_24,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_25,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_26,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_27,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_28,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_29,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_30,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_31,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_32,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_33,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_34,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_35,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_36,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_37,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_38,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
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      connect(ui->pushButton_40,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
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      connect(m_pSignalMapper,SIGNAL(mapped(int)), this, SLOT(onKeyboardClicked(int)));
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      foreach (QPushButton *button, findChildren<QPushButton *>())
          connect(button, &QPushButton::pressed, SoundPlayer::playClick);
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  }
  
  KeyboardWidget::~KeyboardWidget()
  {
      delete ui;
  }
  
  void KeyboardWidget::on_pushButton_41_clicked()
  {
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      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      m_nCurTabPos = 40;
      m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
      m_pCurCheckedBtn->setChecked(true);
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      QKeyEvent key(QEvent::KeyPress, Qt::Key_Enter, Qt::NoModifier);
      QGuiApplication::sendEvent(QApplication::focusObject(),&key);
      emit onOkKeyClicked();
  }
  
  void KeyboardWidget::on_pushButton_42_clicked()
  {
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      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      m_nCurTabPos = 41;
      m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
      m_pCurCheckedBtn->setChecked(true);
      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
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      emit onCancelKeyClicked();
  }
  
  void KeyboardWidget::on_pushButton_39_clicked()
  {
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      qDebug() << qApp->focusObject();
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      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      m_nCurTabPos = 38;
      m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
      m_pCurCheckedBtn->setChecked(true);
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      QKeyEvent key(QEvent::KeyPress, Qt::Key_Backspace, Qt::NoModifier);
      QGuiApplication::sendEvent(QApplication::focusObject(),&key);
      emit onBackspaceKeyClicked();
  }
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  void KeyboardWidget::onKeyboardClicked(const int in){
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      QInputMethodEvent event;
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      qDebug()<< "keyboard clicked" << in;
      event.setCommitString(m_mapKeyboard[in]);
      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      if( in < 38) m_nCurTabPos = in;
      else if( in == 38) m_nCurTabPos = 39;
      m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
      m_pCurCheckedBtn->setChecked(true);
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      QGuiApplication::sendEvent(QApplication::focusObject(),&event);
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      emit onKeyboardClickSignal(m_mapKeyboard[in]);
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  }
  
  void KeyboardWidget::on_pushButton_40_clicked()
  {
      emit onSpaceKeyClicked();
  }
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  void KeyboardWidget::keyPressEvent(QKeyEvent *event){
  
  }
  
  void KeyboardWidget::keyReleaseEvent(QKeyEvent *event){
      switch (event->key())
      {
      case 0x01000030:    // Turn left
          if(m_nCurTabPos > 0 ) m_nCurTabPos--;
          else m_nCurTabPos = m_vectorTabOrder.size()-1;
          if(m_pCurCheckedBtn !=NULL) m_pCurCheckedBtn->setChecked(false);
          m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
          m_pCurCheckedBtn->setChecked(true);
          break;
      case 0x01000031:    // Push
      {
          if(m_pCurCheckedBtn != NULL){
              m_pCurCheckedBtn->click();
          }
          break;
      }
      case 0x01000032:    // Turn right
          if(m_nCurTabPos < (m_vectorTabOrder.size() -1)) m_nCurTabPos++;
          else m_nCurTabPos=0;
          if(m_pCurCheckedBtn !=NULL) m_pCurCheckedBtn->setChecked(false);
          m_pCurCheckedBtn = m_vectorTabOrder[m_nCurTabPos];
          m_pCurCheckedBtn->setChecked(true);
          break;
      }
  }
  
  void KeyboardWidget::focusInKeyboard(){
      m_nCurTabPos = 0;
      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      m_pCurCheckedBtn = m_vectorTabOrder[0];
      m_pCurCheckedBtn->setChecked(true);
      this->grabKeyboard();
  }
  
  void KeyboardWidget::focusOutKeyboard(){
      m_nCurTabPos = 0;
      if(m_pCurCheckedBtn != NULL) m_pCurCheckedBtn->setChecked(false);
      this->releaseKeyboard();
  }