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BSP 최초 추가
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/*
* Access to VGA videoram
*
* (c) 1998 Martin Mares <mj@ucw.cz>
*/
#ifndef __ASM_GENERIC_VGA_H
#define __ASM_GENERIC_VGA_H
/*
* On most architectures that support VGA, we can just
* recalculate addresses and then access the videoram
* directly without any black magic.
*
* Everyone else needs to ioremap the address and use
* proper I/O accesses.
*/
#ifndef VGA_MAP_MEM
#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
#endif
#define vga_readb(x) (*(x))
#define vga_writeb(x, y) (*(y) = (x))
#endif /* _ASM_GENERIC_VGA_H */
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