Blame view

kernel/linux-imx6_3.14.28/sound/pci/au88x0/au8810.h 6.82 KB
6b13f685e   김민수   BSP 최초 추가
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
  /*
      Aureal Advantage Soundcard driver.
   */
  
  #define CHIP_AU8810
  
  #define CARD_NAME "Aureal Advantage"
  #define CARD_NAME_SHORT "au8810"
  
  #define NR_ADB		0x10
  #define NR_WT		0x00
  #define NR_SRC		0x10
  #define NR_A3D		0x10
  #define NR_MIXIN	0x20
  #define NR_MIXOUT	0x10
  
  
  /* ADBDMA */
  #define VORTEX_ADBDMA_STAT 0x27e00	/* read only, subbuffer, DMA pos */
  #define		POS_MASK 0x00000fff
  #define     POS_SHIFT 0x0
  #define 	ADB_SUBBUF_MASK 0x00003000	/* ADB only. */
  #define     ADB_SUBBUF_SHIFT 0xc	/* ADB only. */
  #define VORTEX_ADBDMA_CTRL 0x27180	/* write only; format, flags, DMA pos */
  #define		OFFSET_MASK 0x00000fff
  #define     OFFSET_SHIFT 0x0
  #define		IE_MASK 0x00001000	/* interrupt enable. */
  #define     IE_SHIFT 0xc
  #define     DIR_MASK 0x00002000	/* Direction */
  #define     DIR_SHIFT 0xd
  #define		FMT_MASK 0x0003c000
  #define		FMT_SHIFT 0xe
  // The ADB masks and shift also are valid for the wtdma, except if specified otherwise.
  #define VORTEX_ADBDMA_BUFCFG0 0x27100
  #define VORTEX_ADBDMA_BUFCFG1 0x27104
  #define VORTEX_ADBDMA_BUFBASE 0x27000
  #define VORTEX_ADBDMA_START 0x27c00	/* Which subbuffer starts */
  
  #define VORTEX_ADBDMA_STATUS 0x27A90	/* stored at AdbDma->this_10 / 2 DWORD in size. */
  
  /* WTDMA */
  #define VORTEX_WTDMA_CTRL 0x27fd8	/* format, DMA pos */
  #define VORTEX_WTDMA_STAT 0x27fe8	/* DMA subbuf, DMA pos */
  #define     WT_SUBBUF_MASK 0x3
  #define     WT_SUBBUF_SHIFT 0xc
  #define VORTEX_WTDMA_BUFBASE 0x27fc0
  #define VORTEX_WTDMA_BUFCFG0 0x27fd0
  #define VORTEX_WTDMA_BUFCFG1 0x27fd4
  #define VORTEX_WTDMA_START 0x27fe4	/* which subbuffer is first */
  
  /* ADB */
  #define VORTEX_ADB_SR 0x28400	/* Samplerates enable/disable */
  #define VORTEX_ADB_RTBASE 0x28000
  #define VORTEX_ADB_RTBASE_COUNT 173
  #define VORTEX_ADB_CHNBASE 0x282b4
  #define VORTEX_ADB_CHNBASE_COUNT 24
  #define 	ROUTE_MASK	0xffff
  #define		SOURCE_MASK	0xff00
  #define     ADB_MASK   0xff
  #define		ADB_SHIFT 0x8
  
  /* ADB address */
  #define		OFFSET_ADBDMA	0x00
  #define		OFFSET_SRCIN	0x40
  #define		OFFSET_SRCOUT	0x20
  #define		OFFSET_MIXIN	0x50
  #define		OFFSET_MIXOUT	0x30
  #define		OFFSET_CODECIN	0x70
  #define		OFFSET_CODECOUT	0x88
  #define		OFFSET_SPORTIN	0x78	/* ch 0x13 */
  #define		OFFSET_SPORTOUT	0x90
  #define		OFFSET_SPDIFOUT	0x92	/* ch 0x14 check this! */
  #define		OFFSET_EQIN	0xa0
  #define		OFFSET_EQOUT	0x7e	/* 2 routes on ch 0x11 */
  #define		OFFSET_XTALKOUT	0x66	/* crosstalk canceller (source) */
  #define		OFFSET_XTALKIN	0x96	/* crosstalk canceller (sink) */
  #define		OFFSET_A3DIN	0x70	/* ADB sink. */
  #define		OFFSET_A3DOUT	0xA6	/* ADB source. 2 routes per slice = 8 */
  #define		OFFSET_EFXIN	0x80	/* ADB sink. */
  #define		OFFSET_EFXOUT	0x68	/* ADB source. */
  
  /* ADB route translate helper */
  #define ADB_DMA(x) (x)
  #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)
  #define ADB_SRCIN(x) (x + OFFSET_SRCIN)
  #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)
  #define ADB_MIXIN(x) (x + OFFSET_MIXIN)
  #define ADB_CODECIN(x) (x + OFFSET_CODECIN)
  #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)
  #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN)
  #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)
  #define ADB_SPDIFOUT(x)	(x + OFFSET_SPDIFOUT)
  #define ADB_EQIN(x) (x + OFFSET_EQIN)
  #define ADB_EQOUT(x) (x + OFFSET_EQOUT)
  #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT)	/* 0x10 A3D blocks */
  #define ADB_A3DIN(x) (x + OFFSET_A3DIN)
  #define ADB_XTALKIN(x) (x + OFFSET_XTALKIN)
  #define ADB_XTALKOUT(x) (x + OFFSET_XTALKOUT)
  
  #define MIX_OUTL    0xe
  #define MIX_OUTR    0xf
  #define MIX_INL     0x1e
  #define MIX_INR     0x1f
  #define MIX_DEFIGAIN 0x08	/* 0x8 => 6dB */
  #define MIX_DEFOGAIN 0x08
  
  /* MIXER */
  #define VORTEX_MIXER_SR 0x21f00
  #define VORTEX_MIXER_CLIP 0x21f80
  #define VORTEX_MIXER_CHNBASE 0x21e40
  #define VORTEX_MIXER_RTBASE 0x21e00
  #define 	MIXER_RTBASE_SIZE 0x38
  #define VORTEX_MIX_ENIN 0x21a00	/* Input enable bits. 4 bits wide. */
  #define VORTEX_MIX_SMP 0x21c00	/* AU8820: 0x9c00 */
  
  /* MIX */
  #define VORTEX_MIX_INVOL_A 0x21000	/* in? */
  #define VORTEX_MIX_INVOL_B 0x20000	/* out? */
  #define VORTEX_MIX_VOL_A 0x21800
  #define VORTEX_MIX_VOL_B 0x20800
  
  #define 	VOL_MIN 0x80	/* Input volume when muted. */
  #define		VOL_MAX 0x7f	/* FIXME: Not confirmed! Just guessed. */
  
  /* SRC */
  #define VORTEX_SRC_CHNBASE		0x26c40
  #define VORTEX_SRC_RTBASE		0x26c00
  #define VORTEX_SRCBLOCK_SR		0x26cc0
  #define VORTEX_SRC_SOURCE		0x26cc4
  #define VORTEX_SRC_SOURCESIZE	0x26cc8
  /* Params
  	0x26e00	: 1 U0
  	0x26e40	: 2 CR
  	0x26e80	: 3 U3
  	0x26ec0	: 4 DRIFT1
  	0x26f00 : 5 U1
  	0x26f40	: 6 DRIFT2
  	0x26f80	: 7 U2 : Target rate, direction
  */
  
  #define VORTEX_SRC_CONVRATIO	0x26e40
  #define VORTEX_SRC_DRIFT0		0x26e80
  #define VORTEX_SRC_DRIFT1		0x26ec0
  #define VORTEX_SRC_DRIFT2		0x26f40
  #define VORTEX_SRC_U0			0x26e00
  #define		U0_SLOWLOCK		0x200
  #define VORTEX_SRC_U1			0x26f00
  #define VORTEX_SRC_U2			0x26f80
  #define VORTEX_SRC_DATA			0x26800	/* 0xc800 */
  #define VORTEX_SRC_DATA0		0x26000
  
  /* FIFO */
  #define VORTEX_FIFO_ADBCTRL 0x16100	/* Control bits. */
  #define VORTEX_FIFO_WTCTRL 0x16000
  #define		FIFO_RDONLY	0x00000001
  #define		FIFO_CTRL	0x00000002	/* Allow ctrl. ? */
  #define		FIFO_VALID	0x00000010
  #define 	FIFO_EMPTY	0x00000020
  #define		FIFO_U0		0x00001000	/* Unknown. */
  #define		FIFO_U1		0x00010000
  #define		FIFO_SIZE_BITS 5
  #define		FIFO_SIZE	(1<<FIFO_SIZE_BITS)	// 0x20
  #define 	FIFO_MASK	(FIFO_SIZE-1)	//0x1f    /* at shift left 0xc */
  //#define       FIFO_MASK       0x1f    /* at shift left 0xb */
  //#define               FIFO_SIZE       0x20
  #define 	FIFO_BITS	0x03880000
  #define VORTEX_FIFO_ADBDATA	0x14000
  #define VORTEX_FIFO_WTDATA	0x10000
  
  /* CODEC */
  #define VORTEX_CODEC_CTRL	0x29184
  #define VORTEX_CODEC_EN		0x29190
  #define		EN_CODEC0	0x00000300
  #define 	EN_AC98		0x00000c00 /* Modem AC98 slots. */
  #define		EN_CODEC1	0x00003000
  #define		EN_CODEC	(EN_CODEC0 | EN_CODEC1)
  #define		EN_SPORT	0x00030000
  #define		EN_SPDIF	0x000c0000
  
  #define VORTEX_CODEC_CHN 	0x29080
  #define VORTEX_CODEC_IO		0x29188
  
  /* SPDIF */
  #define VORTEX_SPDIF_FLAGS	0x2205c
  #define VORTEX_SPDIF_CFG0	0x291D0
  #define VORTEX_SPDIF_CFG1	0x291D4
  #define VORTEX_SPDIF_SMPRATE	0x29194
  
  /* Sample timer */
  #define VORTEX_SMP_TIME		0x29198
  
  #define VORTEX_MODEM_CTRL	0x291ac
  
  /* IRQ */
  #define VORTEX_IRQ_SOURCE 0x2a000	/* Interrupt source flags. */
  #define VORTEX_IRQ_CTRL 0x2a004	/* Interrupt source mask. */
  
  #define VORTEX_STAT	0x2a008	/* Status */
  
  #define VORTEX_CTRL		0x2a00c
  #define 	CTRL_MIDI_EN	0x00000001
  #define 	CTRL_MIDI_PORT	0x00000060
  #define 	CTRL_GAME_EN	0x00000008
  #define 	CTRL_GAME_PORT	0x00000e00
  //#define       CTRL_IRQ_ENABLE 0x01004000
  #define 	CTRL_IRQ_ENABLE	0x00004000
  
  /* write: Timer period config / read: TIMER IRQ ack. */
  #define VORTEX_IRQ_STAT		0x2919c
  
  /* DMA */
  #define VORTEX_ENGINE_CTRL	0x27ae8
  #define 	ENGINE_INIT	0x1380000
  
  /* MIDI *//* GAME. */
  #define VORTEX_MIDI_DATA	0x28800
  #define VORTEX_MIDI_CMD		0x28804	/* Write command / Read status */
  
  #define VORTEX_CTRL2		0x2880c
  #define		CTRL2_GAME_ADCMODE 0x40
  #define VORTEX_GAME_LEGACY	0x28808
  #define VORTEX_GAME_AXIS	0x28810
  #define		AXIS_SIZE 4
  #define		AXIS_RANGE 0x1fff