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app/gui/oven_control/valvetestwindow.cpp 2.5 KB
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  #include "valvetestwindow.h"
  #include "ui_valvetestwindow.h"
  
  ValveTestWindow::ValveTestWindow(QWidget *parent, UdpHandler *udp) :
      QMainWindow(parent),
      ui(new Ui::ValveTestWindow), udp(udp)
  {
      ui->setupUi(this);
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8c2952457   김태훈   응용 프로그램 추가
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      ui->clockContainer->setParent(ui->upperStack);
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      setAttribute(Qt::WA_DeleteOnClose);
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      connect(udp, SIGNAL(changed()), this, SLOT(onDataChanged()));
  
      udp->set(TG_OVEN_MODE, 4);
      udp->turnOn(TG_SYSTEM);
      udp->turnOn(TG_MANUAL_RELAY);
  
      onDataChanged();
  }
  
  ValveTestWindow::~ValveTestWindow()
  {
      delete ui;
  }
  
  void ValveTestWindow::onDataChanged()
  {
      if (udp->ssv())
          ui->steamValveButton->setText("STOP");
      else
          ui->steamValveButton->setText("START");
  
      if (udp->dp())
          ui->steamPumpButton->setText("STOP");
      else
          ui->steamPumpButton->setText("START");
  
      if (udp->qnv())
          ui->quenchingValveButton->setText("STOP");
      else
          ui->quenchingValveButton->setText("START");
  
      if (udp->snv())
          ui->sideValveButton->setText("STOP");
      else
          ui->sideValveButton->setText("START");
  
      oven_state_t oven;
      udp->fillData(oven);
  
      QString buf;
      ui->c2->setText(buf.sprintf("%d℃", oven.sensor2));
  }
  
  void ValveTestWindow::on_steamValveButton_clicked()
  {
      if (udp->ssv())
          steamValveClose();
      else
          steamValveOpen();
  }
  
  void ValveTestWindow::on_steamPumpButton_clicked()
  {
      if (udp->dp())
          steamPumpOff();
      else
          steamPumpOn();
  }
  
  void ValveTestWindow::on_quenchingValveButton_clicked()
  {
      if (udp->qnv())
          quenchingValveClose();
      else
          quenchingValveOpen();
  }
  
  void ValveTestWindow::on_sideValveButton_clicked()
  {
      if (udp->snv())
          sideValveClose();
      else
          sideValveOpen();
  }
  
  void ValveTestWindow::on_backButton_clicked()
  {
      steamValveClose();
      steamPumpOff();
      quenchingValveClose();
      sideValveClose();
  
      udp->turnOff(TG_MANUAL_RELAY);
      udp->turnOff(TG_SYSTEM);
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      close();
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  }
  
  void ValveTestWindow::steamValveOpen()
  {
      udp->turnOn(TG_SSV);
  }
  
  void ValveTestWindow::steamValveClose()
  {
      udp->turnOff(TG_SSV);
  }
  
  void ValveTestWindow::steamPumpOn()
  {
      udp->turnOn(TG_DP);
  }
  
  void ValveTestWindow::steamPumpOff()
  {
      udp->turnOff(TG_DP);
  }
  
  void ValveTestWindow::quenchingValveOpen()
  {
      udp->turnOn(TG_QNV);
  }
  
  void ValveTestWindow::quenchingValveClose()
  {
      udp->turnOff(TG_QNV);
  }
  
  void ValveTestWindow::sideValveOpen()
  {
      udp->turnOn(TG_SNV);
  }
  
  void ValveTestWindow::sideValveClose()
  {
      udp->turnOff(TG_SNV);
  }