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#include <QDebug>
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#include "configsoundselelectdlg.h"
#include "ui_configsoundselelectdlg.h"
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#include "soundplayer.h"
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ConfigSoundSelelectDlg::ConfigSoundSelelectDlg(QWidget *parent, ConfigType cfgtype) :
QDialog(parent),
ui(new Ui::ConfigSoundSelelectDlg)
{
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QString strTemp;
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Config* cfg = Config::getInstance();
config_item item;
ui->setupUi(this);
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setWindowFlags(Qt::Widget | Qt::FramelessWindowHint);
setAttribute(Qt::WA_NoSystemBackground);
setAttribute(Qt::WA_TranslucentBackground);
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qApp->setActiveWindow(this);
this->setFocus();
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foreach (QPushButton *button, findChildren<QPushButton *>())
connect(button, &QPushButton::pressed, SoundPlayer::playClick);
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this->setAttribute( Qt::WA_DeleteOnClose);
m_nCfgType = cfgtype;
ui->pushButton_1->setText(tr("Media 01"));
ui->pushButton_2->setText(tr("Media 02"));
ui->pushButton_3->setText(tr("Media 03"));
ui->pushButton_4->setText(tr("Media 04"));
ui->pushButton_5->setText(tr("Media 05"));
ui->pushButton_6->setText(tr("Media 06"));
ui->pushButton_7->setText(tr("Media 07"));
ui->pushButton_8->setText(tr("Media 08"));
ui->pushButton_9->setText(tr("Media 09"));
ui->pushButton_10->setText(tr("Media 10"));
strTemp = cfg->getTitleString(cfgtype);
ui->ctrLbTitle->setText(strTemp);
item = cfg->getConfigValue(cfgtype);
m_nCurSel = item.d32;
qDebug() << "m_nCurSel is " << m_nCurSel;
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reloadUi();
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m_pSignalMapper = new QSignalMapper(this);
m_pSignalMapper->setMapping(ui->pushButton_1,0);
m_pSignalMapper->setMapping(ui->pushButton_2,1);
m_pSignalMapper->setMapping(ui->pushButton_3,2);
m_pSignalMapper->setMapping(ui->pushButton_4,3);
m_pSignalMapper->setMapping(ui->pushButton_5,4);
m_pSignalMapper->setMapping(ui->pushButton_6,5);
m_pSignalMapper->setMapping(ui->pushButton_7,6);
m_pSignalMapper->setMapping(ui->pushButton_8,7);
m_pSignalMapper->setMapping(ui->pushButton_9,8);
m_pSignalMapper->setMapping(ui->pushButton_10,9);
connect(ui->pushButton_1,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_2,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_3,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_4,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_5,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_6,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_7,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_8,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_9,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(ui->pushButton_10,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
connect(m_pSignalMapper,SIGNAL(mapped(int)),this,SLOT(onConfigBtnClicked(int)));
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m_vectorTabOrder.append(ui->pushButton_1);
m_vectorTabOrder.append(ui->pushButton_2);
m_vectorTabOrder.append(ui->pushButton_3);
m_vectorTabOrder.append(ui->pushButton_4);
m_vectorTabOrder.append(ui->pushButton_5);
m_vectorTabOrder.append(ui->pushButton_6);
m_vectorTabOrder.append(ui->pushButton_7);
m_vectorTabOrder.append(ui->pushButton_8);
m_vectorTabOrder.append(ui->pushButton_9);
m_vectorTabOrder.append(ui->pushButton_10);
m_vectorTabOrder.append(ui->ctrBtnOk);
m_vectorTabOrder.append(ui->ctrBtnCancel);
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}
ConfigSoundSelelectDlg::~ConfigSoundSelelectDlg()
{
delete ui;
}
void ConfigSoundSelelectDlg::on_ctrBtnOk_clicked()
{
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Config* cfg = Config::getInstance();
config_item item;
item.d32 = m_nCurSel;
qDebug() << item.d32 << "cur sel " << m_nCurSel;
cfg->setConfigValue(m_nCfgType,item);
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accept();
}
void ConfigSoundSelelectDlg::on_ctrBtnCancel_clicked()
{
reject();
}
void ConfigSoundSelelectDlg::reloadUi(){
switch(m_nCurSel){
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case 1:
ui->pushButton_2->setChecked(true);
break;
case 2:
ui->pushButton_3->setChecked(true);
break;
case 3:
ui->pushButton_4->setChecked(true);
break;
case 4:
ui->pushButton_5->setChecked(true);
break;
case 5:
ui->pushButton_6->setChecked(true);
break;
case 6:
ui->pushButton_7->setChecked(true);
break;
case 7:
ui->pushButton_8->setChecked(true);
break;
case 8:
ui->pushButton_9->setChecked(true);
break;
case 9:
ui->pushButton_10->setChecked(true);
break;
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case 0:
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default:
ui->pushButton_1->setChecked(true);
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break;
}
}
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void ConfigSoundSelelectDlg::onConfigBtnClicked(const int sel){
m_nCurSel = sel;
}
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void ConfigSoundSelelectDlg::keyPressEvent(QKeyEvent *event){
int i = 0;
switch (event->key())
{
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case 0x01000032: // Turn left
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for(i = 0; i < m_vectorTabOrder.size();i++){
if(focusWidget() == m_vectorTabOrder[i]) break;
}
if(i==0){
i = m_vectorTabOrder.size()-1;
m_vectorTabOrder[i]->setFocus();
}
else if(i < m_vectorTabOrder.size()) {
i = i - 1;
m_vectorTabOrder[i]->setFocus();
}
else{
i=0;
m_vectorTabOrder[i]->setFocus();
}
break;
case 0x01000031: // Push
break;
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case 0x01000030: // Turn right
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for(i = 0; i < m_vectorTabOrder.size();i++){
if(focusWidget() == m_vectorTabOrder[i]) break;
}
if(i<m_vectorTabOrder.size()-1){
i+=1;
m_vectorTabOrder[i]->setFocus();
}
else if(i== (m_vectorTabOrder.size()-1)){
i=0;
m_vectorTabOrder[i]->setFocus();
}
else{
i=0;
m_vectorTabOrder[i]->setFocus();
}
break;
}
}
void ConfigSoundSelelectDlg::keyReleaseEvent(QKeyEvent *event){
int i = 0;
switch (event->key())
{
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case 0x01000032: // Turn left
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for(i = 0; i < m_vectorTabOrder.size();i++){
if(focusWidget() == m_vectorTabOrder[i]) break;
}
if(i==0){
i = m_vectorTabOrder.size()-1;
m_vectorTabOrder[i]->setFocus();
}
else if(i < m_vectorTabOrder.size()) {
i = i - 1;
m_vectorTabOrder[i]->setFocus();
}
else{
i=0;
m_vectorTabOrder[i]->setFocus();
}
break;
case 0x01000031: // Push
{
QPushButton *btn = qobject_cast<QPushButton*>(focusWidget());
if(btn != NULL){
btn->click();
}
break;
}
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case 0x01000030: // Turn right
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for(i = 0; i < m_vectorTabOrder.size();i++){
if(focusWidget() == m_vectorTabOrder[i]) break;
}
if(i<m_vectorTabOrder.size()-1){
i+=1;
m_vectorTabOrder[i]->setFocus();
}
else if(i== (m_vectorTabOrder.size()-1)){
i=0;
m_vectorTabOrder[i]->setFocus();
}
else{
i=0;
m_vectorTabOrder[i]->setFocus();
}
break;
}
}
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