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kernel/linux-imx6_3.14.28/arch/arm/nwfpe/fpopcode.c 2.21 KB
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  /*
      NetWinder Floating Point Emulator
      (c) Rebel.COM, 1998,1999
  
      Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
  
      This program is free software; you can redistribute it and/or modify
      it under the terms of the GNU General Public License as published by
      the Free Software Foundation; either version 2 of the License, or
      (at your option) any later version.
  
      This program is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      GNU General Public License for more details.
  
      You should have received a copy of the GNU General Public License
      along with this program; if not, write to the Free Software
      Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  */
  
  #include "fpa11.h"
  #include "softfloat.h"
  #include "fpopcode.h"
  #include "fpsr.h"
  #include "fpmodule.h"
  #include "fpmodule.inl"
  
  #ifdef CONFIG_FPE_NWFPE_XP
  const floatx80 floatx80Constant[] = {
  	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
  	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
  	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
  	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
  	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
  	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
  	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
  	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
  };
  #endif
  
  const float64 float64Constant[] = {
  	0x0000000000000000ULL,	/* double 0.0 */
  	0x3ff0000000000000ULL,	/* double 1.0 */
  	0x4000000000000000ULL,	/* double 2.0 */
  	0x4008000000000000ULL,	/* double 3.0 */
  	0x4010000000000000ULL,	/* double 4.0 */
  	0x4014000000000000ULL,	/* double 5.0 */
  	0x3fe0000000000000ULL,	/* double 0.5 */
  	0x4024000000000000ULL	/* double 10.0 */
  };
  
  const float32 float32Constant[] = {
  	0x00000000,		/* single 0.0 */
  	0x3f800000,		/* single 1.0 */
  	0x40000000,		/* single 2.0 */
  	0x40400000,		/* single 3.0 */
  	0x40800000,		/* single 4.0 */
  	0x40a00000,		/* single 5.0 */
  	0x3f000000,		/* single 0.5 */
  	0x41200000		/* single 10.0 */
  };