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app/gui/oven_control/configresttimeformatdlg.cpp 1.88 KB
92fef6124   고영탁   환경 설정 - 설정 UI 완료
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  #include "configresttimeformatdlg.h"
  #include "ui_configresttimeformatdlg.h"
  #include "config.h"
66e60ceb5   김태훈   모든 버튼에 음향 효과 추가
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  #include "soundplayer.h"
92fef6124   고영탁   환경 설정 - 설정 UI 완료
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  using namespace Define;
  
  configResttimeFormatDlg::configResttimeFormatDlg(QWidget *parent) :
      QDialog(parent),
      ui(new Ui::configResttimeFormatDlg)
  {
      Config* cfg = Config::getInstance();
      config_item item;
      item = cfg->getConfigValue(config_resttime_format);
      m_nCurSel = item.d32;
      ui->setupUi(this);
      this->setWindowFlags( Qt::FramelessWindowHint);
      this->setAttribute( Qt::WA_DeleteOnClose);
66e60ceb5   김태훈   모든 버튼에 음향 효과 추가
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      foreach (QPushButton *button, findChildren<QPushButton *>())
          connect(button, &QPushButton::pressed, SoundPlayer::playClick);
92fef6124   고영탁   환경 설정 - 설정 UI 완료
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      ui->pushButton_1->setText(tr(rest_time_type_menu[0]));
      ui->pushButton_2->setText(tr(rest_time_type_menu[1]));
  
      reloadUi();
  
      m_pSignalMapper = new QSignalMapper(this);
      m_pSignalMapper->setMapping(ui->pushButton_1,0);
      m_pSignalMapper->setMapping(ui->pushButton_2,1);
  
      connect(ui->pushButton_1,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
      connect(ui->pushButton_2,SIGNAL(clicked(bool)),m_pSignalMapper,SLOT(map()));
  
      connect(m_pSignalMapper,SIGNAL(mapped(int)),this,SLOT(onConfigBtnClicked(int)));
  }
  
  configResttimeFormatDlg::~configResttimeFormatDlg()
  {
      delete ui;
  }
  
  void configResttimeFormatDlg::on_ctrBtnOk_clicked()
  {
      Config* cfg = Config::getInstance();
      config_item item;
      item.d32 = m_nCurSel;
      cfg->setConfigValue(config_resttime_format,item);
      accept();
  }
  
  void configResttimeFormatDlg::on_ctrBtnCancel_clicked()
  {
      reject();
  }
  
  void configResttimeFormatDlg::onConfigBtnClicked(const int sel){
        m_nCurSel = sel;
  }
  
  void configResttimeFormatDlg::reloadUi(){
      switch(m_nCurSel){
      case 0:
          ui->pushButton_1->setChecked(true);
          break;
     case 1:
          ui->pushButton_2->setChecked(true);
          break;
      default:
          break;
      }
  }